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本频道为主频道,内容为米哈游相关,但会视情况发一些其他游戏的leak
The main channel for HoYoverse-related,but also post other

主要分频道:
Main sub-channels:
鸣潮WuWa t.me/Seele_WW_Leak
6.4 幽境危战 BOSS 血量

source #醒来继续吃蘑菇孢子

重拳出击鸭
1311w/2593w
16倍曼陀罗
635.7w/1178w
冰锅
760.6w/1457w
机制与一开始爆的相同


#pearl #jsternmains

6.4 Stygian, Fearless
This is an approximation for now, wait for dataminers for exact numbers

🍄 Mandragora: 6.2mil
🦆 Knuckle Duckle: 12.6mil
❄️ Secret Source Automaton: same as 5.7 Stygian, so 7.6mil


#幽境危战
#pearl #jsternmains
6.2 v4/v5 摔伤回归幽境危战

前情提要 link

Fall Damage is Back in Stygian Onslaught


#幽境危战
#KB #Vomfee #jsternmains
6.2 魔导角色锁面版相关

阿贝多不再锁面版

菲谢尔能够为自己动态添加魔导天赋的强化效果, 不用锁面版

Albedo doesn't snapshot anymore

Fischl applies her hex buff to herself dynamically she doesn't need to snapshot it


#buff
#ballsleak #jsternmains
6.2 v0 杜林元素附着

大部分为标准计时计数器 (部分有独立的标签, 即不共享附着序列)
除了大招的间歇性伤害: 2 hit / 2s, 1 单位

Durin ICD Infos
most things are default (some with their own tags i.e. separate)
the esception of the periodic burst attacks those are 2 hit/2s, 1U


#杜林
#CatLover #jsternmains
UGC BP & Currency

Geode - Free Banner Currency (gain by playing)
Arcane - Paid Banner Currency
Nexus - Genesis Crystal
Engraved Shard - Starglitter from Paid Banner
Lustrous Materials - Outfit Catalog Duplicate Conversion from Free Banner

The BP have 30 levels, the rewards might be Placeholder but for now it only give Geode and we didn't found any way to transform it in Arcane or any other Currency

You can pay Big BP similar to Teyvat, the rewards are Placeholder

#千星奇域
#CatLover #jsternmains
UGC Gender Info

You can change it freely and it's not tied to ur Traveler Gender you can create both Female/Male

#千星奇域
#CatLover #jsternmains
UGC Gacha Banner

You can get the currency by playing UGC and level up with quest

#千星奇域
#ballsleak #jsternmains
6.1 v0 奈芙尔产球

E 命中产 2 (33.33%) 至 3 (66.66%) 球
2 E 共产约 5 球

Nefer Particles Generation
2 (33.33%) to 3 (66.66%) particles on E hit
~5 particles total with 2 E


#奈芙尔
#Vomfee #gi_kitchen #jsternmains
6.0 v2 那维莱特 纳西妲 妮露 菈乌玛 配队演示
Neuvillette Nahida Nilou Lauma
Neuv E > Nahida EQ > Nilou EEEE > Lauma N1 Q hE > Neuv CA QE CA > Lauma hE > Neuv CA CA
Rotation can be faster with Neuv CA cancels, this is the only Nilou team I asked for because of Nilou's flexibility, her rotations can be complicated, if you can recommend a full 48s+ sequence in a team like Kokomi Nahida Lauma Nilou or Aino Baizhu Nilou Lauma I would appreciate it*

#菈乌玛
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#jsternmains
6.0 v1 草露生成机制

1. 每次月绽放会产生1枚草露(1次挂草可用于触发多次月绽放)
2. 每枚草露在触发月绽放后需要2.5秒产生, 3枚草露共计7.5秒
3. 如在草露生成过程中触发月绽放, 下一枚草露会在当前的草露完成后立即开始生成
4. 每枚草露的生成时间是固定的, 它不能被高频月绽放加速
除非用祭礼残章, 否则没有需要额外注意的. 最多循环开始前用菈乌玛平A一下.

Verdant Dew Charging Mechanics

1. Each Lunar-Bloom will produce 1 Verdant Dew (1 dendro app can be more than 1 Lunar-Bloom trigger)
2. Each Verdant Dew takes 2.5s to fill up after Lunar-Bloom is triggered, 3 Verdant Dew takes 7.5s total
3. If Lunar-Bloom is triggered while a Verdant Dew is being created, the next Verdant Dew will immediately start when this one is finished
4. Each Verdant Dew spawning time is fixed, it cannot be accelerated by faster Lunar-Blooms
doesnt really change anything unless you were batting sac frags. At most you just have to N1 with lauma at the start of the rotation


#元素反应 #菈乌玛
#kyoko #droo #jsternmains
6.0 v15 月绽放公式纠错

前情提要 link

来源通过解包与验算tester实机伤害后得出结论:
月绽放直伤目前在测试服中额外系数为 1x, 而不是 2.8x

Direct Lunar Bloom only has 1x Multiplier in Current Beta, not 2.8x


其他玩家得出的相同结论 link

tester实机 link

#菈乌玛 #元素反应
#小心海Kokomi #Vomfee #jsternmains
5.7 丝柯克信息补充

1. 丝柯克进入元素战技的特殊状态(七相一闪)后获得一定的蛇之狡谋(特殊能量), 蛇之狡谋随时间衰减.
2. 施放元素爆发需要消耗一定的能量, 额外的能量可以提高元素爆发造成的伤害, 类似玛薇卡.
3. 能量上限等更多信息过几天公布.

More Skirk Info

I got into contact with HomDGRat and I was able to get a bit more info out of him on Skirk, I will be trying to ask more questions
1. When Skirk enters the skill state, she gets a certain amount of Serpent Cunning, and it does decrease overtime
2. The Burst has a fixed amount of energy required to be used, extra energy similarly to Mavuika increases the DMG of the Burst
3. Max energy cost & more info will be revealed in a few days
#kyoko #KusanaliMains
vids from #jsternmains
5.0 beta v3 玛拉妮(Mualani)实战手法更新与对单演示
(post-hotfix 无变化)

0 命
对单:
- 3 次三层强普大部分玩家能打出来.
- 1 次一层强普 + 3 次三层强普在熟练后完全可以稳定打出来.
- 1 次二层强普 + 3 次三层强普在面对不乱动的碰撞体积很大的 Boss 时, 手速快的话能打出来, 不实用.
对群:
- 4 次三层强普大部分玩家能打出来.
- 1 次三层强普 + 1 次二层强普 + 3 次三层强普特定情况下能打出来, 不实用.

2命
对单:
- 4 次三层强普比较现实.
- 1 次二层强普 + 4 次三层强普也是需要不动的大 Boss 和手速才能打出来, 不现实.
对群:
- 5 次三层强普大部分玩家能打出来.
- 1 次三层强普 + 1 次二层强普 + 4 次三层强普同样是不现实的.

c0:
For ST:
- 3n(3) is what most people will get most of the time imo.
- n(1) 3n(3) is totally doable with some practice, so if you are a tryhard player you will get this consistently.
- n(2) 3n(3) is technically possible in specific circumstances (big immobile boss that lets you camp inside its hitbox) and with really tight timing, but the vast majority of your rotations won't be that, so it's irrelevant imo.
For MT:
- 4n(3) is what most people will get most of the time.
- n(3) n(2) 3n(3) is technically possible under very specific circumstances, but as above, the vast majority of your rotations won't be that.

c2:
For ST:
- 4n(3) is what you are realistically getting.
- n(2) 4(n3) is technically possible, but again only against big immobile bosses and even then with _very_ tight timing. You are not getting this is realistic gameplay.
For MT:
- 5n(3) is what most people will get most of the time.
- n(3) n(2) 4n(3) is technically possible under very specific circumstances, but as above, the vast majority of your rotations won't be that. For sheetscamming only.
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