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本频道为主频道,内容为米哈游相关,但会视情况发一些其他游戏的leak
The main channel for HoYoverse-related,but also post other

主要分频道:
Main sub-channels:
鸣潮WuWa t.me/Seele_WW_Leak
#ballsleak #jsternmains
6.2 v0 杜林元素附着

大部分为标准计时计数器 (部分有独立的标签, 即不共享附着序列)
除了大招的间歇性伤害: 2 hit / 2s, 1 单位

Durin ICD Infos
most things are default (some with their own tags i.e. separate)
the esception of the periodic burst attacks those are 2 hit/2s, 1U


#杜林
#ballsleak #jsternmains
6.1 v0 奈芙尔产球

E 命中产 2 (33.33%) 至 3 (66.66%) 球
2 E 共产约 5 球

Nefer Particles Generation
2 (33.33%) to 3 (66.66%) particles on E hit
~5 particles total with 2 E


#奈芙尔
source #ballsleak
5.7 v1 丝柯克(Skirk) 关于雾切被动

没错,丝柯克可以触发雾切之回光的被动。“角色元素能量低于100%”这一层被动她始终能获得。

Because people asked: Yes, the Mistsplitter passive works with her. She always gets the stack for "Energy is less than 100%".
source #ballsleak
5.7 v1 丝柯克蛇之狡谋的消耗情况

- 七相一闪状态期间(E状态),大约每0.2秒消耗1.4点的蛇之狡谋

- 七相一闪状态结束时,蛇之狡谋会被完全清除

- 长按E状态结束时,蛇之狡谋不会被清除

Skirk Serpent's Subtlety Consumption

* During Seven-Phase Flash (E state), she consumes 1.4 Serpent's Subtlety every ~0.2s.
* Serpent's Subtlety is completely cleared at the end of Seven-Phase Flash.
* Surpent's Subtlety is NOT cleared at the end of her hold E.
source #ballsleak
5.7 v1 丝柯克和塔利雅的产球情况

丝柯克:每次进入七相一闪状态后的第一次重击产4球

塔利雅:敌人接触雾雨秘迹触发爆炸产3球
Skirk and Dahlia Particle Generation

* Skirk generates 4 particles with the first Charged Attack hit per Seven-Phase Flash.
* Dahlia generates 3 particles when an opponent makes his Mist-Rain Mystery explode.
source #ballsleak
5.5 v3 瓦雷莎(Varesa)深度数据

翻译模版来自玉衡杯

(as of .52)
(just ignore this if you don't understand what it means)
source #ballsleak
5.5 v2 瓦雷莎 | 芙宁娜 | 伊安珊 | 闲云 另一种循环轴配队演示

这次,利用闲云的跳跃增强功能,为瓦雷莎加入两次直接下落攻击,这使我们能够在每轮循环中加入第三个瓦雷莎的强化Q。
伊安珊的buff几乎持续整个过程,在最后一个Q结束时耗尽。

五星角色全0命,伊安珊是6命。

Another rotation with Furina, Xianyun and Iansan. Here, we use Xianyun's jump boost to quickly add two plunges to Varesa, which allows us to include a third Varesa Q into every rotation. Iansan's buff lasts almost for the entire thing, running out right at the end for the final Q.

Varesa, Furina and Xianyun are c0, Iansan is c6.
Media is too big
VIEW IN TELEGRAM
source #ballsleak
5.5 v1 伊安珊 夜魂恢复研究

* 她对移动距离的测量极度敏感. 基本上, 角色无论进行任何动画都会有记录. 就算角色只是站着不动, 由于站立也是播放动画, 亦会被判定为移动. 尽管角色站着不动记录下的移动距离微不足道, 凭此伊安珊仍然可以通过固有天赋一每秒恢复 1 点夜魂值.

* 切换角色也会被判定为移动. 这种方式记录的距离差异可以很大, 也会受到切换角色前进行的动画的影响. 如果在伊安珊还在进行重击动画的时候切人, 就可以"续"一些距离到下一个角色身上并被记录(因为显然伊安珊自身的移动不被记录). 通过这种行为产生的恢复也是不足挂齿(猜测能恢复 0.5 到 0.6 夜魂值, 取决于切到什么角色, 切换的是什么动画状态, 天晓得, 反正是通过切人之后不动来测出来的).

* 把固有天赋一里已经有讲的机制再解释一下的话: 伊安珊通过场上角色消耗夜魂值来每 2.8 秒为自身额外恢复至 4 点夜魂值的能力在她自己站场时也生效. 因为在她刚放完技能准备切人之前她自己也是在场上消耗夜魂值, 所以这额外的 4 点恢复总是至少触发一次.

* 元素爆发动画也会被判定为移动. 当然, 算多少距离取决于实际角色模型在动画中移动了多少.

Some Notes on Iansan's Nightsoul Recovery

* Her distance measurement is extremely sensitive. Basically, whenever your character's model does any animation, that counts. Literally your character standing still registers as movement, since it is still doing animations. While the distance from that alone is tiny and therefore does not recover a relevant amount of Nightsoul points, it still means that you get the 1/s bonus from her A1, even if your character is literally just standing there.

* Switching characters also registers as movement. The distance this registers as seems to vary a lot though, and also depends on what animation you were in before the switch. If you switch out while Iansan is still finishing her attack animation, that allows you to "carry over" some distance to the next character and therefore count (since obviously Iansan's own movement does not count). The amount of this is generally very low and therefore probably not really relevant though (I got between 0.05 and 0.6 Nightsoul points from it, depending on what character I was switching into, animation state and god knows what else - obviously measuring with the switched-to character standing completely still).

* This should be clear from the text of A1, but just to clarify: The Nightsoul-consumption based bonus of 4 you can get at most every 2.8s also counts for Iansan herself if she is the active character. Since she will be on-field consuming Nightsoul points right after you activate her stuff before you switch to your next character, that means you always get that 4 bonus at least once.

* Burst animations also count as movement. For how much depends on how much the actual character model moves during the animation, of course.
source #ballsleak
有人问:伊安珊(Iansan) 的不同增益效果是否有相应视觉指示?
答:有的兄弟,有的。

当你吃满完整的增益效果 (>= 42 夜魂值) 时,图标会显示伊安珊的脸。
当夜魂值低于该值时,它只会显示伊安珊头上戴着的突角龙颅骨。
source #ballsleak
5.4 v1 梦见月瑞希 数据

产球
E 命中敌人产 1 球, 每次 E 至多四次, 0.5 秒冷却.

梦浮状态攻击频率, 附着等
在梦浮状态下, 每 ~0.75 秒进行攻击. 在未延长的 5 秒持续时间中, 总共攻击 7 次.
梦浮攻击的附着冷却是 1.2 秒. 即每隔一次攻击进行附着.
梦浮状态下不能使用普攻或重击.

Q 附着
梦念冲击波具有标准附着冷却.

元素量
所有攻击都是 1 单位, 除了:
* Q 首段伤害为 2 单位.
* 下落擦伤没有附着, 和其他角色一样.

一命
一命的加成在精通结算后计入扩散伤害, 即该效果不会因触发角色的精通而提高.

Some Mizuki Data

Particle Generation
As mentioned before: One particle when her E hits an enemy, at most four times per E, with 0.5s cooldown.

Dreamdrifter State Frequency, ICD etc.
In her Dreamdrifter state, she attacks every ~0.75s. During the unextended 5s duration, she hits a total of 7 times.
The ICD of her Dreamdrifter attacks is 1.2s. So, effectively, she applies every second hit.
During the Dreamdrifter state, Mizuki can not use normal or charged attacks.

Q ICD
The Munen Shockwave attacks have default ICD.

Application
All of Mizuki's attacks apply 1u, with two exceptions:
* The initial Q hit applies 2u.
* Plunge collision damage does not apply anything, as with every character.

C1
The C1 bonus is added to the swirl damage after EM scaling, i.e. it does not get increased based on the triggering character's EM.
source #ballsleak
5.3 v3 玛拉妮 | 希诺宁 | 纳西妲 | 火主 配队演示
Mualani / Xilonen / Nahida / Pyro MC
Media is too big
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source #ballsleak
5.3 v3 玛薇卡后台 E 索敌修复

恰斯卡 E 期间只要不飞得太高就可以正常触发焚曜之环的攻击.

Okay, Mavuika's off-field E range has actually been fixed now. As long as you don't manually ascend too high, she now hits during Chasca's skill.
source #ballsleak
5.3 玛薇卡(Mavuika)战意叠层效果展示

图片依次为 0/50/100/150/200 战意.

Because people have been asking about a visual indicator for 100 vs 200 Fighting Spirit: Here is how her Ultimate bar looks at 0/50/100/150/200 Fighting Spirit.
source #ballsleak
5.3 v2 玛薇卡垂直索敌问题修复

现在她可以和恰斯卡等角色正常组队了.

Mavuika Fix
Mavuika's vertical range has been fixed. She now works with characters like Chasca.
 
 
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