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5.5 v1 伊安珊 夜魂恢复研究

* 她对移动距离的测量极度敏感. 基本上, 角色无论进行任何动画都会有记录. 就算角色只是站着不动, 由于站立也是播放动画, 亦会被判定为移动. 尽管角色站着不动记录下的移动距离微不足道, 凭此伊安珊仍然可以通过固有天赋一每秒恢复 1 点夜魂值.

* 切换角色也会被判定为移动. 这种方式记录的距离差异可以很大, 也会受到切换角色前进行的动画的影响. 如果在伊安珊还在进行重击动画的时候切人, 就可以"续"一些距离到下一个角色身上并被记录(因为显然伊安珊自身的移动不被记录). 通过这种行为产生的恢复也是不足挂齿(猜测能恢复 0.5 到 0.6 夜魂值, 取决于切到什么角色, 切换的是什么动画状态, 天晓得, 反正是通过切人之后不动来测出来的).

* 把固有天赋一里已经有讲的机制再解释一下的话: 伊安珊通过场上角色消耗夜魂值来每 2.8 秒为自身额外恢复至 4 点夜魂值的能力在她自己站场时也生效. 因为在她刚放完技能准备切人之前她自己也是在场上消耗夜魂值, 所以这额外的 4 点恢复总是至少触发一次.

* 元素爆发动画也会被判定为移动. 当然, 算多少距离取决于实际角色模型在动画中移动了多少.

Some Notes on Iansan's Nightsoul Recovery

* Her distance measurement is extremely sensitive. Basically, whenever your character's model does any animation, that counts. Literally your character standing still registers as movement, since it is still doing animations. While the distance from that alone is tiny and therefore does not recover a relevant amount of Nightsoul points, it still means that you get the 1/s bonus from her A1, even if your character is literally just standing there.

* Switching characters also registers as movement. The distance this registers as seems to vary a lot though, and also depends on what animation you were in before the switch. If you switch out while Iansan is still finishing her attack animation, that allows you to "carry over" some distance to the next character and therefore count (since obviously Iansan's own movement does not count). The amount of this is generally very low and therefore probably not really relevant though (I got between 0.05 and 0.6 Nightsoul points from it, depending on what character I was switching into, animation state and god knows what else - obviously measuring with the switched-to character standing completely still).

* This should be clear from the text of A1, but just to clarify: The Nightsoul-consumption based bonus of 4 you can get at most every 2.8s also counts for Iansan herself if she is the active character. Since she will be on-field consuming Nightsoul points right after you activate her stuff before you switch to your next character, that means you always get that 4 bonus at least once.

* Burst animations also count as movement. For how much depends on how much the actual character model moves during the animation, of course.
 
 
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