[HSR 4.0Beta]
名词解释
阿哈
行动时,发动阿哈时刻,并使可施放欢愉技的单位各自施放1次欢愉技。若阿哈行动时不存在可施放欢愉技的单位,则阿哈施放【要有笑声】。
阿哈时刻持续至本次最后一个欢愉技施放结束。
阿哈时刻结束时,使参演的角色获得本次计入笑点的【好活当赏】状态,持续2回合。
笑点
笑点为全队共享。造成欢愉伤害时,计入的笑点越多,欢愉伤害越高。

欢愉伤害
计入的笑点越多,欢愉度、角色等级越高,则造成的欢愉伤害越高。
欢愉伤害不受伤害提高类效果所影响。

好活当赏
使参演阿哈时刻的角色获得【好活当赏】状态,并将本次阿哈时刻的笑点计入该状态,持续2回合。【好活当赏】状态产生的技能效果和欢愉伤害以【好活当赏】计入的笑点数计算。
多个【好活当赏】计入的笑点数合并计算。
各个【好活当赏】的持续时间各自独立计算。

参演编号
参演编号影响该欢愉技在阿哈时刻中施放的先后顺序,参演编号越小,施放欢愉技的顺序越靠前。


Aha
When taking action, triggers an Aha Instant and causes units capable of using Elation Skills to each use their Elation Skill 1 time. If there are no units capable of using Elation Skills when Aha takes action, Aha will use \"Let There Be Laughter.\"
The Aha Instant lasts until the final Elation Skill finishes this time.
When the Aha Instant ends, participating characters gain the \"Certified Banger\" state for the Punchline points taken into account this time, lasting for 2 turns.


Punchline
Punchline is shared by the whole team. When dealing Elation DMG, the more Punchline points taken into account, the higher the Elation DMG.


Elation DMG
The more Punchline points taken into account, the higher the Elation and Character Level, and thus higher the Elation DMG dealt.
Elation DMG is not affected by DMG Boost effects.


Certified Banger
Characters participating in the Aha Instant obtain the \"Certified Banger\" state, and Punchline from the current Aha Instant are taken into account for this state, lasting for 2 turns. Ability effects and Elation DMG produced by the \"Certified Banger\" state are calculated based on the Punchline points taken into account.
Punchlines taken into account for multiple \"Certified Banger\" states are combined for calculation.
The duration of each \"Certified Banger\" state is calculated independently.

Participant ID
The Participant ID determines the order in which Elation Skills are used during the Aha Instant. The lower the Performance Number, the earlier the Elation Skill will be used.
 
 
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