[ZZZ 2.5Beta]
Oh god, zzz don't play with this...

I can see a LOT of entries about this, just trying to understand what i see, we have this:

1. There is structured team matchmaking.

- Agent selection phase.
- Ready/Cancel/Start buttons.
- Restriction that only the host chooses levels.
- Messages saying “one member declined, returning to lobby.”

2. Roles and mandatory composition

- Tips for “DPS / Break / Support missing.”
- Evaluations such as “Damage Dealer / Support / Daze Master.” What i understand is the system expects differentiated roles among several players, not just individual solo builds.

3. Very clear cooperative combat gameplay types.

- Annihilation, Elite, Timed, Speed Challenge, Elemental Domains (Flame/Thunder/Miasma), Alarm Hacking, Treasure Hunt, Final Battle.

Each with objectives, scoring, and optional extra conditions (don't die too much, use your ultimate ability X times, perform a Thunder Counter, enter special states, etc.)

4. Shared and server-wide meta-progression

- Server-wide contribution reaches X% → unlock commissions / High-Risk mode.
- Research, points, clues, gadgets, random chests.

5. Dedicated temporary build system

- Cards/Emblems with stat boosts, co-op effects, team buffs, etc.
- Specific equipment for specific agents in this context. A bit roguelike.

6. Quick communication during gameplay

- Lots of preset messages: “group up,” “marking position,” “rescue me,” “move to next area,” jokes, tilt, compliments.

The interpretation i'm able to give is that these entries describe a structured PvE cooperative mode, through online matchmaking, with multiple types of missions, extra objectives, “research” progression, specific builds using cards/emblems, and a global contribution bar.

source:Palito
 
 
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