[HSR 3.8Beta]
负载生命值
处于【可负载】状态的单位会将受到伤害超出当前生命值的部分转化为【负载生命值】,且不会因此陷入无法战斗状态。
当行动条上的【负载清算】行动时,将进行生命值结算,当前生命值为0以下的单位会受到致命伤害。推荐选择多名擅长护盾和治疗的角色,保障我方单位生命值。

HP Overload
Units in the "Overloadable" state will convert any damage exceeding their current HP into "HP Overload" and won't be knocked down as a result.
When "Overload Settlement" on the action bar takes action, HP calculation will be performed. Units with HP below 0 will receive fatal damage. It is recommended to select multiple characters who excel at shielding and healing to keep your ally units' HP up.
 
 
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