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The main channel for HoYoverse-related,but also post other

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[HSR 4.0] Battlepass LC

Today's Good Luck LC is a Battlepass LC
8. 黑天鹅强化后的奥迹产生伤害后移除超出50层的部分,简单测试后意思应该是:超过50层的奥迹,在被卡芙卡等方式引爆后,回到50层,(如果同时有海瑟音,则奥迹回到50层后还会被海瑟音叠层),小于50层的奥迹被引爆达到50以上时,不会立刻重置。
[HSR 4.0] Blackswan

POSSIBLE SPOILERS FOR STORY.

[HSR 4.0] New MC Accessories

Firstly, there's a new slot for Accessories for "Coat"

One of the new Accessories we're getting in is the image below, there is at least three more we don't have images for.
7. 目前花火天赋易伤刷新和叠层时无法为黄泉充能,不能确定是否符合策划原本意图。
[HSR 4.0] March 7th Hunt Kit Change

Added Elation:

Designates a single ally (excluding this unit) as "Shifu" and increases "Shifu"'s SPD by X%. Only the most recent target of March 7th's Skill is considered as "Shifu."

Whenever using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect if "Shifu" with the specified Path is present on the field:

Erudition, Destruction, The Hunt, Remembrance, Elation: Deals Additional DMG (DMG Type based on "Shifu"'s Combat Type) equal to X% of March 7th's ATK.

Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by X%
6. 欢愉盒子内有多个欢愉技时,欢愉技在场上无剩余敌人的情况下可以跨波次(例如虚构第一波,但还有剩余敌人时就会全部打完(例如虚构第二波boss已死但小怪未死的情况
5. 王棋的桎梏效果(2层虚弱)对忆灵和忆师始终同步,仅能通过忆师释放终结技减少忆灵的桎梏层数,即不能通过离场逃课
[HSR 4.0Beta]
名词解释
阿哈
行动时,发动阿哈时刻,并使可施放欢愉技的单位各自施放1次欢愉技。若阿哈行动时不存在可施放欢愉技的单位,则阿哈施放【要有笑声】。
阿哈时刻持续至本次最后一个欢愉技施放结束。
阿哈时刻结束时,使参演的角色获得本次计入笑点的【好活当赏】状态,持续2回合。
笑点
笑点为全队共享。造成欢愉伤害时,计入的笑点越多,欢愉伤害越高。

欢愉伤害
计入的笑点越多,欢愉度、角色等级越高,则造成的欢愉伤害越高。
欢愉伤害不受伤害提高类效果所影响。

好活当赏
使参演阿哈时刻的角色获得【好活当赏】状态,并将本次阿哈时刻的笑点计入该状态,持续2回合。【好活当赏】状态产生的技能效果和欢愉伤害以【好活当赏】计入的笑点数计算。
多个【好活当赏】计入的笑点数合并计算。
各个【好活当赏】的持续时间各自独立计算。

参演编号
参演编号影响该欢愉技在阿哈时刻中施放的先后顺序,参演编号越小,施放欢愉技的顺序越靠前。


Aha
When taking action, triggers an Aha Instant and causes units capable of using Elation Skills to each use their Elation Skill 1 time. If there are no units capable of using Elation Skills when Aha takes action, Aha will use \"Let There Be Laughter.\"
The Aha Instant lasts until the final Elation Skill finishes this time.
When the Aha Instant ends, participating characters gain the \"Certified Banger\" state for the Punchline points taken into account this time, lasting for 2 turns.


Punchline
Punchline is shared by the whole team. When dealing Elation DMG, the more Punchline points taken into account, the higher the Elation DMG.


Elation DMG
The more Punchline points taken into account, the higher the Elation and Character Level, and thus higher the Elation DMG dealt.
Elation DMG is not affected by DMG Boost effects.


Certified Banger
Characters participating in the Aha Instant obtain the \"Certified Banger\" state, and Punchline from the current Aha Instant are taken into account for this state, lasting for 2 turns. Ability effects and Elation DMG produced by the \"Certified Banger\" state are calculated based on the Punchline points taken into account.
Punchlines taken into account for multiple \"Certified Banger\" states are combined for calculation.
The duration of each \"Certified Banger\" state is calculated independently.

Participant ID
The Participant ID determines the order in which Elation Skills are used during the Aha Instant. The lower the Performance Number, the earlier the Elation Skill will be used.
Its funny how people who dont know the reasons behind certain events will just make up bullshit in order to get a "complete picture". Human nature simply cant accept that something might be unknown to them.

If miHoYo had actually caught him, he would have taken the whole site down and issued a public apology. Neither of those things happened. Instead, for several months he kept writing about how he wasnt interested in the game anymore and was distancing himself from it.

But now, when there are a gazillion posts about him on the internet, he really might get scared for his own safety.
以上内容仅供参考,不作为角色强度参照依据
4. 王棋boss有两管血,身边有两个输出端,共享血量。boss第一动后选择第一位角色进入域内,域内产生三个新的独立小怪,血量百万级(第二阶段域内敌人血量增加),域内存在小怪时,域外敌人受到伤害高额降低。域外我方角色可以攻击域外敌人,或辅助域内角色。域内角色需要在136行动值内击败域内敌人,从而解除领域使域外敌人解除减伤并获得高额易伤,否则这段行动值的输出就浪费了。综合战斗体验,0白输出大量浪费,遗憾1%未能通关,0蝶记忆队吃到最终时刻buff后能够2t通关,但是纯靠域外伤害击败敌人,0蝶自己伤害不够击败域内完成机制,0命火花欢愉队可以完成机制,但是缺少合适的生存位。
测试体感速报:
1,花火天赋的易伤效果挂在敌方目标身上,转波次要重新叠,
2,火花重复释放战技视为一次行动,过程中不能插入终结技,不能切换敌方目标选择,可以触发花火行迹2的一次使用三个战技点,
3,啊哈时刻的速度根据场内欢愉目标的数量增加而增加,只有火花在场时,啊哈时刻行动间隔为97(约104速),只有爻光在场时,间隔为88(约115速),爻光和火花都在场时,间隔为80(约125速)
[HSR 4.0] MC Skins

Full MC Outfits, Yes different to the current cosmetics. There's currently 1 for Male and Female each.
These have rarities now unlike the existing skins like March/Firefly which have no rarity. Unsure what the rarity of the new outfit will be.
Seele Leaks
[HSR 4.0Beta] 爻光欢愉技 使敌方全体陷入【凶星低语】状态,持续回合。【凶星低语】状态下的敌方目标受到的伤害提高。对敌方全体造成的物理属性欢愉伤害,随后对敌方随机单体造成次的物理属性欢愉伤害。 火花欢愉技 对敌方全体造成的火属性欢愉伤害。随后对敌方随机单体造成次的火属性欢愉伤害。本次欢愉技中每计入笑点使火花获得个【爆点】,最多计入笑点。【爆点】最多持有个,可用来抵扣火花的战技点消耗。消耗【爆点】视为消耗战技点。
[HSR 4.0Beta]
火花欢愉技
信号溢出,好戏返场!
[群攻]Lv.10
削韧值 6
参演编号 144

对敌方全体造成50.0%火属性欢愉伤害。随后对敌方随机单体造成20次22.0%的火属性欢愉伤害。本次欢愉技中每计入10笑点使火花获得1个【爆点】,最多计入20笑点。【爆点】最多持有4个,可用来抵扣火花的战技点消耗。消耗【爆点】视为消耗战技点。

爻光欢愉技
赠君一卦,火树银花
[群攻]Lv.10
削韧值 20
参演编号 126

使敌方全体陷入【凶星低语】状态,持续3回合。【凶星低语】状态下的敌方目标受到的伤害提高10.0%。对敌方全体造成80%的物理属性欢愉伤害,随后对敌方随机单体造成5次20%的物理属性欢愉伤害。
[HSR 4.0Beta]
名词解释
欢愉度 Elation
影响欢愉伤害的基础属性,能提高造成的欢愉伤害倍率

A base stat that affects Elation DMG, increasing the damage multiplier of Elation DMG dealt.
[HSR 4.0] Sakura Name

The "Sakura" we know in 4.x is actually the same Sakura from before CBT1, this is now clear for us from data but it seems her name has been adjusted to "Cherry Blossom" as for whether that's actually her final name or not, not sure. 🥸
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