“墓志铭太短,人生太长”

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本频道为主频道,内容为米哈游相关,但会视情况发一些其他游戏的leak
The main channel for HoYoverse-related,but also post other

主要分频道:
Main sub-channels:
鸣潮WuWa t.me/Seele_WW_Leak
[HI3rd 8.6Beta]
白鹿游云
[ZZZ 2.4Beta]
玛瑟尔集团
[ZZZ 2.4Beta]
索贝克Sobek
[ZZZ 2.4Beta]
牲鬼·卫律使者
战斗中,牲鬼·卫律使者会使用他的羽翼展开追击,当成功[招架支援]卫律使者的部分招式时,能够打断他的攻击。此外,卫律使者会汇聚自身能量释放远程攻击,其部分远程招式能够在地表生成[秽息泽],从[秽息泽]召唤追踪子弹进行追击,可以利用子弹的转向空隙触发[极限闪避],进行[回避支援]。

离子体·普格努斯
战斗中,离子体·普格努斯倾向于利用强壮的臂膀发动连续的锤击,并用头顶的尖刺和尾巴协同攻击,此外离子体·普格努斯锤击地面时会造成大范围的攻击。
[ZZZ 2.5Beta]
两套新驱动盘的名称(暂无效果)
沧浪行歌
流光咏叹
[ZZZ 2.5Beta]
关于潜能商店
参与[丽都周记]、[式舆防卫战]、[危局强袭战]等玩法可以获得[觉醒货币],可以在[潜能商店]中兑换珍贵的物品。

1000个代币可以获得一个觉醒材料(价格可能是暂时的),同时在这个商店还可以换邦布券(不限量),音擎【鎏金花信】及其改良材料【二十四番风】,骑士布,招财布。
[ZZZ 2.5Beta]
新增危局强袭战配队指引功能

可以查看其他人上传的精选阵容攻略,也可以让Fairy根据你的Box自动计算每个Boss对应的推荐配队,邦布,buff选择以及队伍操作,挑战要点。
如果你不满意,还可以让Fairy再生成一套。但是会有8小时冷却。

注意:编队及分析文本由AI生成,仅供参考。
Regarding Ye Shunguang's Specialty
Not trying to start drama or anything at all, but I wouldn't put my faith in the current info of Ye Shunguang being a Defense Agent. The ID format linked to it is the same that they use for the twins and the massive robot bangboo event, alongside a lot of Anby placeholder data.
This is most likely used for some cool set piece in story or an event rather than an actual Agent. Actual Agent info should come next week when (if) she's added to Beta.

TLDR: Most likely not actual character data, probably something cool in story.
[ZZZ 2.5Beta]
关于副词条所定向消耗的调律谐音器数量:
1个词条消耗1个,2个词条消耗2个,上限为2个词条。
[ZZZ 2.5Beta]
新常驻玩法
「不掩」小铺
寻幽探奇,不掩之秘。
「不掩」小铺搜集着来自过往岁月中的种种隐秘,搜集莱姆尼安空洞中的各类收集品,即可获得「探秘积分」提升「探秘等级」,获取丰厚奖励。

Award:600📼
in the game data, yeshunguang has a skin file, but im not sure what this skin is
[ZZZ 2.5Beta]
关于情报板的介绍
1.委托最多可以同时发布三个
2.恶名狩猎的单个委托可以让别人打1~3次 其他都是1次
3.恶名狩猎和专业挑战室委托发布次数都是3次,深潜调查为10次(每周刷新次数)
4.每周可以获得5000点萝卜点数
5.完成委托还可以额外获得站点信度
6.萝卜商店目前内容为:资深调查员记录,音擎能源模块,以太镀剂,邦布系统控件。(可能藏东西了,比如先前提到的壁纸和挂坠)
[ZZZ 2.5Beta]
关于站点的说明
1.每个人可以加十个站点
2.站点一共有50级,1,5,10,15,20,30,50有不同的等级图标
3.站点有个地方显示圈子动态,内容为抽卡
比如“天选之人!绳匠Commanddd在独家频段热门卡司中调频10次,获得了10件S级音擎叶瞬光专武!”
4.站点人数上限为50
5.站点会有个大型群聊(参考崩坏3的舰团功能),可以聊天,分享联机玩法邀请,分享委托
6.站点可以贴四个标签用于发现,比如兴趣标签:危局高分/玩法倾向:危局强袭战/代理人偏好:叶瞬光/站点标识:萌新交友。
也可以根据标签搜索站点。
叶瞬光 ⚔️
🛡
Seele Leaks
[ZZZ 2.5Beta] Oh god, zzz don't play with this... I can see a LOT of entries about this, just trying to understand what i see, we have this: 1. There is structured team matchmaking. - Agent selection phase. - Ready/Cancel/Start buttons. - Restriction that…
[ZZZ 2.5Beta]
感谢Palito的分享,在这里做一个补充:
1.每个玩家需要选择一名角色,可以重复。
2.角色似乎还可以装备鸣徽
3.死了可以复活,玩家站在死去的队友身上还可以加速复活,有五条命。过程叫“链接建立”。
4.完成关卡可以获得积分。
5.最后会给一堆莫名其妙的东西,以及鸣徽。
6.目前有8个关卡
7.一共有20个调查等级
8.给特殊按钮充能可以触发东西
[ZZZ 2.5Beta]
Oh god, zzz don't play with this...

I can see a LOT of entries about this, just trying to understand what i see, we have this:

1. There is structured team matchmaking.

- Agent selection phase.
- Ready/Cancel/Start buttons.
- Restriction that only the host chooses levels.
- Messages saying “one member declined, returning to lobby.”

2. Roles and mandatory composition

- Tips for “DPS / Break / Support missing.”
- Evaluations such as “Damage Dealer / Support / Daze Master.” What i understand is the system expects differentiated roles among several players, not just individual solo builds.

3. Very clear cooperative combat gameplay types.

- Annihilation, Elite, Timed, Speed Challenge, Elemental Domains (Flame/Thunder/Miasma), Alarm Hacking, Treasure Hunt, Final Battle.

Each with objectives, scoring, and optional extra conditions (don't die too much, use your ultimate ability X times, perform a Thunder Counter, enter special states, etc.)

4. Shared and server-wide meta-progression

- Server-wide contribution reaches X% → unlock commissions / High-Risk mode.
- Research, points, clues, gadgets, random chests.

5. Dedicated temporary build system

- Cards/Emblems with stat boosts, co-op effects, team buffs, etc.
- Specific equipment for specific agents in this context. A bit roguelike.

6. Quick communication during gameplay

- Lots of preset messages: “group up,” “marking position,” “rescue me,” “move to next area,” jokes, tilt, compliments.

The interpretation i'm able to give is that these entries describe a structured PvE cooperative mode, through online matchmaking, with multiple types of missions, extra objectives, “research” progression, specific builds using cards/emblems, and a global contribution bar.

source:Palito
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