“墓志铭太短,人生太长”

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本频道为主频道,内容为米哈游相关,但会视情况发一些其他游戏的leak
The main channel for HoYoverse-related,but also post other

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[HSR 3.8Beta]
负载生命值
处于【可负载】状态的单位会将受到伤害超出当前生命值的部分转化为【负载生命值】,且不会因此陷入无法战斗状态。
当行动条上的【负载清算】行动时,将进行生命值结算,当前生命值为0以下的单位会受到致命伤害。推荐选择多名擅长护盾和治疗的角色,保障我方单位生命值。

HP Overload
Units in the "Overloadable" state will convert any damage exceeding their current HP into "HP Overload" and won't be knocked down as a result.
When "Overload Settlement" on the action bar takes action, HP calculation will be performed. Units with HP below 0 will receive fatal damage. It is recommended to select multiple characters who excel at shielding and healing to keep your ally units' HP up.
[HSR 3.8Beta]
幻身
敌方首领在受到一定次数攻击后会使我方一名角色陷入【幻身】状态,该状态下【致幻人鱼】将代替该角色进行战斗。【致幻人鱼】会继承角色的部分属性。
【致幻人鱼】自身无法获得治疗和护盾效果,在被击败时会对我方全体造成大量伤害。【致幻人鱼】使用战技可施加基于目标最大生命值的持续伤害效果并使持续伤害效果额外结算,使用普攻可解除【幻身】状态。推荐选择能够辅助【致幻人鱼】的角色,充分利用其战技造成的强力持续伤害。

Hallucinogenic Mermaid
After the Boss Enemy receives a certain number of attacks, one ally character will enter the "Phantom Illusion" state. While in this state, the "Hallucinogenic Mermaid" will take the character's place in combat. "Hallucinogenic Mermaid" will inherit some of the character's stats.
"Hallucinogenic Mermaid" cannot receive healing or Shield effects, and deals massive DMG to all allies when defeated. Using Skill as "Hallucinogenic Mermaid" applies DoT effect based on target's Max HP and triggers additional DoT calculations. Using Basic ATK dispels the "Phantom Illusion" state. It is recommended to select characters that can Support "Hallucinogenic Mermaid" to fully utilize the powerful DoT effects from its Skill.
[HSR 3.8Beta]
生命计数
拥有【生命计数】的单位受到攻击时不会损失生命值,但是会减少【生命计数】。【生命计数】归零时单位将陷入无法战斗状态。治疗和护盾效果无法避免【生命计数】减少。
我方角色消灭敌方目标时可回复【生命计数】,忆灵消灭敌方目标时会为忆师回复【生命计数】。


HP Count
Units with "HP Count" will not lose HP when attacked, but their "HP Count" will decrease instead. When the "HP Count" reaches zero, the unit will be knocked down. Healing and Shield effects cannot prevent "HP Count" reduction.
When ally characters defeat enemy targets, they will regain "HP Count." When a memosprite defeats an enemy target, the memomaster will regain "HP Count."
[HSR 3.8Beta]
后排目标
【后排目标】位于战场阵型后方,无法被【单攻】和【扩散】类型的技能选中。【群攻】【弹射】【追加攻击】类型的技能可攻击到敌方后排目标。
敌方【后排目标】被消灭时,敌方首领所受的伤害提高,至多提高 2000% ,该效果将在敌方首领转换阶段时被移除。


Back Row Target
Back Row Target is located in the back of the formation on the field and cannot be selected by "Single Target ATK" and "Blast"-type abilities. "AoE ATK," "Bounce," and "Follow-Up ATK" abilities can hit enemy Back Row Targets.
When an enemy with "Back Row Target" is defeated, DMG dealt to the enemy boss increases up to 2000%. This effect will be removed when the enemy boss enters a new phase.
[HSR-3.7]
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