“墓志铭太短,人生太长”
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Ad space available. Contact if interested
本频道为主频道,内容为米哈游相关,但会视情况发一些其他游戏的leak
The main channel for HoYoverse-related,but also post other
我们还有以下分频道:
Sub-channels:
鸣潮WuWa t.me/Seele_WW_Leak
异环NTE t.me/Seele_NTE_Leaks
本频道广告位长期招租,有意请联系管理
Ad space available. Contact if interested
本频道为主频道,内容为米哈游相关,但会视情况发一些其他游戏的leak
The main channel for HoYoverse-related,but also post other
我们还有以下分频道:
Sub-channels:
鸣潮WuWa t.me/Seele_WW_Leak
异环NTE t.me/Seele_NTE_Leaks
If miHoYo had actually caught him, he would have taken the whole site down and issued a public apology. Neither of those things happened. Instead, for several months he kept writing about how he wasnt interested in the game anymore and was distancing himself from it.
But now, when there are a gazillion posts about him on the internet, he really might get scared for his own safety.
4. 王棋boss有两管血,身边有两个输出端,共享血量。boss第一动后选择第一位角色进入域内,域内产生三个新的独立小怪,血量百万级(第二阶段域内敌人血量增加),域内存在小怪时,域外敌人受到伤害高额降低。域外我方角色可以攻击域外敌人,或辅助域内角色。域内角色需要在136行动值内击败域内敌人,从而解除领域使域外敌人解除减伤并获得高额易伤,否则这段行动值的输出就浪费了。综合战斗体验,0白输出大量浪费,遗憾1%未能通关,0蝶记忆队吃到最终时刻buff后能够2t通关,但是纯靠域外伤害击败敌人,0蝶自己伤害不够击败域内完成机制,0命火花欢愉队可以完成机制,但是缺少合适的生存位。
测试体感速报:
1,花火天赋的易伤效果挂在敌方目标身上,转波次要重新叠,
2,火花重复释放战技视为一次行动,过程中不能插入终结技,不能切换敌方目标选择,可以触发花火行迹2的一次使用三个战技点,
3,啊哈时刻的速度根据场内欢愉目标的数量增加而增加,只有火花在场时,啊哈时刻行动间隔为97(约104速),只有爻光在场时,间隔为88(约115速),爻光和火花都在场时,间隔为80(约125速)
1,花火天赋的易伤效果挂在敌方目标身上,转波次要重新叠,
2,火花重复释放战技视为一次行动,过程中不能插入终结技,不能切换敌方目标选择,可以触发花火行迹2的一次使用三个战技点,
3,啊哈时刻的速度根据场内欢愉目标的数量增加而增加,只有火花在场时,啊哈时刻行动间隔为97(约104速),只有爻光在场时,间隔为88(约115速),爻光和火花都在场时,间隔为80(约125速)
[HSR 4.0] MC Skins
Full MC Outfits, Yes different to the current cosmetics. There's currently 1 for Male and Female each.
These have rarities now unlike the existing skins like March/Firefly which have no rarity. Unsure what the rarity of the new outfit will be.
Full MC Outfits, Yes different to the current cosmetics. There's currently 1 for Male and Female each.
These have rarities now unlike the existing skins like March/Firefly which have no rarity. Unsure what the rarity of the new outfit will be.
[HSR 4.0Beta]
火花欢愉技
信号溢出,好戏返场!
[群攻]Lv.10
削韧值 6
参演编号 144
爻光欢愉技
赠君一卦,火树银花
[群攻]Lv.10
削韧值 20
参演编号 126
火花欢愉技
信号溢出,好戏返场!
[群攻]Lv.10
削韧值 6
参演编号 144
对敌方全体造成50.0%火属性欢愉伤害。随后对敌方随机单体造成20次22.0%的火属性欢愉伤害。本次欢愉技中每计入10笑点使火花获得1个【爆点】,最多计入20笑点。【爆点】最多持有4个,可用来抵扣火花的战技点消耗。消耗【爆点】视为消耗战技点。
爻光欢愉技
赠君一卦,火树银花
[群攻]Lv.10
削韧值 20
参演编号 126
使敌方全体陷入【凶星低语】状态,持续3回合。【凶星低语】状态下的敌方目标受到的伤害提高10.0%。对敌方全体造成80%的物理属性欢愉伤害,随后对敌方随机单体造成5次20%的物理属性欢愉伤害。
[HSR 4.0Beta]
名词解释
欢愉度 Elation
名词解释
欢愉度 Elation
影响欢愉伤害的基础属性,能提高造成的欢愉伤害倍率
A base stat that affects Elation DMG, increasing the damage multiplier of Elation DMG dealt.
[HSR 4.0] Sakura Name
The "Sakura" we know in 4.x is actually the same Sakura from before CBT1, this is now clear for us from data but it seems her name has been adjusted to "Cherry Blossom" as for whether that's actually her final name or not, not sure. 🥸
The "Sakura" we know in 4.x is actually the same Sakura from before CBT1, this is now clear for us from data but it seems her name has been adjusted to "Cherry Blossom" as for whether that's actually her final name or not, not sure. 🥸