“墓志铭太短,人生太长”

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本频道为主频道,内容为米哈游相关,但会视情况发一些其他游戏的leak
The main channel for HoYoverse-related,but also post other

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Main sub-channels:
鸣潮WuWa t.me/Seele_WW_Leak
[HSR 3.8Beta]
生命计数
拥有【生命计数】的单位受到攻击时不会损失生命值,但是会减少【生命计数】。【生命计数】归零时单位将陷入无法战斗状态。治疗和护盾效果无法避免【生命计数】减少。
我方角色消灭敌方目标时可回复【生命计数】,忆灵消灭敌方目标时会为忆师回复【生命计数】。


HP Count
Units with "HP Count" will not lose HP when attacked, but their "HP Count" will decrease instead. When the "HP Count" reaches zero, the unit will be knocked down. Healing and Shield effects cannot prevent "HP Count" reduction.
When ally characters defeat enemy targets, they will regain "HP Count." When a memosprite defeats an enemy target, the memomaster will regain "HP Count."
[HSR 3.8Beta]
后排目标
【后排目标】位于战场阵型后方,无法被【单攻】和【扩散】类型的技能选中。【群攻】【弹射】【追加攻击】类型的技能可攻击到敌方后排目标。
敌方【后排目标】被消灭时,敌方首领所受的伤害提高,至多提高 2000% ,该效果将在敌方首领转换阶段时被移除。


Back Row Target
Back Row Target is located in the back of the formation on the field and cannot be selected by "Single Target ATK" and "Blast"-type abilities. "AoE ATK," "Bounce," and "Follow-Up ATK" abilities can hit enemy Back Row Targets.
When an enemy with "Back Row Target" is defeated, DMG dealt to the enemy boss increases up to 2000%. This effect will be removed when the enemy boss enters a new phase.
[HSR-3.7]
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[HSR-3.7]
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